No Moss Studios in a nutshell
We are a game development studio and consultancy with the purpose of being the best in the world, and would love your help to get there. This means we strive for excellence, both culturally and technically.
Cultural Excellence means that we want to be the best place in the world to work at for our employees. We offer competitive salaries and generous benefits, encourage our employees to be autonomous and purpose driven, and welcome diverse applicants and viewpoints. We want our employees to be able to bring their entire selves to work (while ensuring that work doesn't become their entire life!)
Technical Excellence means that we want to deliver the best projects in the world, both for our players and our clients. We want skilled, wholesome and innovative employees, who can create incredible things. Our team are driven, communicative, talented and collaborative.
If this sounds like you, please apply! For more, check the culture page on our website, or see some of our past projects.
This Role
We are looking for backend developers who have experience with traditional backend stacks (either inside of or outside of games). A number of our projects require us to build software and systems to support our games projects, and we are looking for developers who are confident in and excited by these systems.
We have a number of key clients that we need this for, so we are opening this up as a contractor role, that we anticipate needing fairly heavily in the next 2-6 months. However, we care more about the person than the contract, so if this sounds like you but you need a longer-term contract, let us know.
As a small organisation, we often wear a few hats. So, if you'd be excited to work on backend systems, but also have experience with and passion for Unity development, definitely let us know.
Requirements
Not required, but desired:
Benefits